TGS is the first and only AZ member of the MIT Fab Lab network. Fab Lab is a place to create, to learn, to mentor, and to invent. The Gregory School's Fab Lab is the first and only member of the MIT Fab Lab network in Arizona. Located in the very bright and open center of our Science Building, the Fab Lab is a resource for everyone in The Gregory School Community. It is common for faculty from different disciplines to come together and combine traditional lessons so students can experience deeper learning. It’s a forum for “why” instead of just “how.” As a member of the MIT Fab Lab Network, our lab is not simply a facility for prototyping and 3D printing. We are part of a much larger community that collaborates beyond international borders; sharing knowledge, designs, and experiences. Someone making a project in New York should be able to send us the files and have the item created, fairly easily, in our science building at The Gregory School. The Gregory School Fab Lab is …a space where students are inspired to imagine, conceptualize, design, and build. …a place where tinkering, experimenting, and failing are encouraged and celebrated. …an area where a variety of materials and technological resources are easily accessed. …a community that gives students the opportunity to connect with other learners, educators, and mentors and by its very design demands vibrant teamwork. …is globally connected, infinitely complicated, and excitingly progressive consortium embracing the 21st century. …a center for cross-disciplinary collaboration that asks students to apply their learning in science, math, the arts & humanities to solve problems that may naturally occur and where the results would be relevant. Precision Milling Students use modern automated CNC systems with computer-aided design (CAD) and computer-aided manufacturing (CAM) programs. Laser Cutting High-power laser is used by students to fabricate prototypes in polymers, glass, wood, ceramics and other materials. 3D Printing Auto CAD with 3D printing and scanning is used by students for experimental sample characterization, rapid-prototyping input, and reverse-engineering. Programming Students learn how to approach programming problems and devise solutions using various programming languages.